A downloadable game

DEVELOPMENT STATUS:  [ In Active Development ]

This is the game I am currently developing. More information and features will be added as development continues. There is no playable demo right now because this game is an extremely early build right now. I am putting together a prototype you can play around with however, so you can get a feel for what the game is about.



MAIN FEATURES:

- This is a rogue-lite game, which means that the game is played in individual "runs". Each run starts you at the very beginning and you must advance as far as you can. After each run, you gain resources to permanently bolster your abilities and powers so that you have a better chance of victory on the next try.

- A normal Run of this game is intended to take 30-60 Minutes ,

Completing the entire game is intended to take around 30 - 50 hours

- Over 450 skills to learn, each with unique properties and synergies.

- Combine your skills to create powerful combos

- Skills you can learn and rooms you encounter during your runs are randomly generated, making each run unique

- Unlock new skills, rooms and upgrades with each run you win


- Skills are divided into 5 categories:

FINISHERS are unique in that they are (with some exceptions) the ONLY skills that will end your turn during combat. In exchange, they are far more powerful than their Ability counterparts and often cost minimal resources, if any, to use. Perform a Finisher as the final link to a combo or when you spent all your resources and want to end your turn.

ABILITIES are the flesh and blood of your character. They might be the weakest of all, but they have the least restrictions. You can chain them and use them however often you want in a given turn, as long as you have the resources. Due to the variety of abilities you can acquire, they often make up the core playstyle of your run.

GIFTS are extremely powerful skills that, like Finisher, often cost minimal resources and have great effects. They have a restriction however. Gifts can only be used a single time during combat. They will recharge after each battle, so make sure you use them all before finishing the battle for maximum effect. Due to their powerful nature, Gifts are great openers and finishers for your combos.

OFFERINGS work just like Gifts, but they are EVEN more powerful and often have game-changing effects. In exchange, they have an even greater restriction. Unlike Gifts, Offerings have a limited amount of charges that don't recharge on their own. This mean that are depletable and you should only use them under the right circumstances.

PASSIVES, like the name implies, are unusable skills that work on their own. Many passives are always actives, while others require specific conditions to work and some are only temporary. The effects are often only minor, but since most passives don't cost you any resources, you get near infinite benefit out of them. Passives are mostly bound by your playstyle and are great support skills for your strategies.


- Upgrade and Enhance ABILITIES in many ways to make them even more devastating. Use these improvements wisely to further increase the potency of the build you are going for

- You always act first in battle, and you may use as many skills during your turn as you want, until you use a skill tagged with "Ends Turn", which are mostly Finishers.

- PERFECT INFORMATION: You will be able to exactly tell what your abilites are going to do. You will also be able to exactly tell what your enemies are going to do. Use this information to strike down your foes or to protect yourself from their onslaught.

- Explore 4 different Areas, each with their own dangers, playstyles and assortment of bosses.  The same strategy won't work with every region!

- It is imperative to be adaptive, the over 30 different rooms and random events you can encounter may change your strategy drastically.

- Complete the 40 Story missions to unlock Special game modes to keep the game fresh and you on your toes


DEVELOPER NOTES:

- This is an RPG Maker MV game

- This game is in the very early stages of development, this is why there is no demo yet and the preview screenshots are of an extremely early build

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